Historical playthrough: MMSaitama, July 15, 2026; build unknown. Steps follow narration; timestamped screenshots do not independently verify actions. This is not a tested current-build or optimal route.
Before you start
The recording starts with a Warrior and no Gold. Keep your existing save; this sequence includes losses and upgrades.
1. Begin a run, then return to the tree
After a short failed run and resource tally, the creator returns to the skill tree.

MMSaitama · 00:29 · English interface; build unknown. YouTube.
2. Alternate damage and party health
The creator buys Warrior attack, then alternates attack and party health before retrying.

MMSaitama · 01:09 · English interface; build unknown. YouTube.
3. Check what your cursor upgrade changes
After a cursor upgrade, the creator reports hovering instead of repeated clicks, then buys movement speed. Hover attacks are not established as a default.

MMSaitama · 03:35 · English interface; build unknown. YouTube.
4. Save resources for the Archer unlock
After spending resources, the creator notices Archer, then returns later to unlock it. Ranger is the unlock node, not a separate class.

MMSaitama · 18:02 · English interface; build unknown. YouTube.
5. Use failed Dragon attempts to adjust
After a Dragon loss, the creator checks Prestige, reports a stage-clear requirement, then buys health and Archer upgrades. Prestige is not an immediate revive.

MMSaitama · 22:35 · English interface; build unknown. YouTube.
6. Keep Battle Cry for the boss attempt
The creator unlocks Battle Cry, saves it for the boss and adjusts boss protection. No safe defense threshold is established.

MMSaitama · 27:48 · English interface; build unknown. YouTube.
7. Check the clear and Prestige state
On the next Dragon attempt, the creator reports a close fight, then victory and Prestige availability.

MMSaitama · 30:05 · English interface; build unknown. YouTube.
What this does not establish
Two prerequisite sources disagree for 48 entries; they cannot establish a current purchase route, live costs or safe Boss timings.
Current base references: heroes and skills.