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The game uses Gold, Dust, experience points and Prestige points as separate currencies. Reference: Steam game data static costs and descriptions; drop rates, offline income and farming efficiency are not established.

Resource roles and concrete examples

ResourceSupported example in configuration dataHow to use that information
Gold GoldThe first Blight Ward node has Gold cost entries.Check both the resource and the current purchase price when choosing survival upgrades.
Dust DustPower Surge has a Dust cost list and a click-damage effect.Distinguish paying for click growth from paying for hero growth.
Experience points Experience pointsScavenger and Golden hand have experience-point cost entries.Collection utility and resource bonuses can compete for the same point balance.
Prestige points Prestige pointsCleric has a Prestige-point cost entry.A hero unlock can involve long-term progression, not just farming more Gold.

Upgrade-cost experience points and leveling XP thresholds are separate records; their runtime conversion is not verified.

Earning loot and collecting it are separate

An October 2026 player reported missing pickups while clicking enemies. Room loot is not necessarily credited before collection.

The July patch added auto-pickup as a skill. Scavenger collects room loot after every enemy is defeated; it must be acquired first.

For the practical distinction between collection, background running and other automation, see auto-loot and background play.

What a resource bonus actually says

Golden hand describes click Gold and Dust bonuses of +1 per level, up to +3 each. This does not establish resource drops from every enemy click or a drop probability.

A Dust cost is not a Dust-income effect. Prerequisites and version locks: skill-tree guide.

Decide between farming and pushing

Early players favored Stage 1 clears over dying at the Stage 2 Boss; this is historical experience, not measured optimal farming.

Compare the target currency gained, run duration, end point and whether loot was collected, using similar skill and pickup conditions.

Spend toward a specific bottleneck

Check currency, price, prerequisites and full-version restrictions separately.

Recovered cost arrays are not verified per-level prices; prerequisite records also differ. Use the current purchase panel. Reset starting resources: Prestige; current balances are not guaranteed to survive.

Sources and scope