Values are unupgraded base settings; cooldown and cast duration are separate.

Warrior →
Unlocked by default · 20 dedicated upgrades- HP
- 70
- Attack
- 1
- Attack interval
- 1.5s
- Move speed
- 3
Battle CryActiveGrants all heroes +10 ATK and +10 DEF for 5s; the cooldown starts after the buff ends.
Cooldown 20s · Cast-duration setting 5s
War RoarActiveGrants all heroes +1.5 Move Speed and +50% ATK Speed for 5s; the cooldown starts after the buff ends.
Cooldown 30s · Cast-duration setting 10s

Archer →
Requires unlock · 14 dedicated upgrades- HP
- 100
- Attack
- 1
- Attack interval
- 2s
- Move speed
- 3
Eternal Piercing ArrowPassivePassive: All of the Archer's arrows (normal attacks and Triple Arrow) become piercing arrows. The pierce count can be increased by the Deep Piercing node.
Piercing ArrowActiveFires an arrow that pierces 3 enemies, dealing 2x attack damage.
Cooldown 12s · Cast-duration setting 0s
Triple ArrowActiveFires 3 arrows in a fan spread, 3 rounds in quick succession.
Cooldown 15s · Cast-duration setting 2s

Mage →
Requires unlock · 12 dedicated upgrades- HP
- 100
- Attack
- 3
- Attack interval
- 2s
- Move speed
- 3
Hail StormActiveDrops a hailstone on every enemy and boss on the field, dealing damage equal to a percentage of their current HP and slowing their movement and attack speed.
Cooldown 25s · Cast-duration setting 0.5s
Meteor ThrowActiveDuring the casting period, multiple falling rocks will be continuously thrown, and each rock will cause area-wide AOE damage. 1 second interval.
Cooldown 30s · Cast-duration setting 5s

Priest →
Requires unlock · 10 dedicated upgrades- HP
- 100
- Attack
- 1
- Attack interval
- 2s
- Move speed
- 3
Invincibility AuraActiveDuring the casting period, the entire team is completely immune to all damage.
Cooldown 20s · Cast-duration setting 5s
ActivateActiveInstantly trigger any other hero's skill, ignoring its cooldown. The triggered skill does not enter cooldown.
Cooldown 30s · Cast-duration setting 0s

Rogue →
Requires unlock · 13 dedicated upgrades- HP
- 55
- Attack
- 5
- Attack interval
- 1.5s
- Move speed
- 3
Flash StrikeActiveUnleashes a series of flash strikes against several random enemies, dealing a hit of damage as it dashes past each target. Immune to interruption from basic attacks while active, and automatically flashes to continue attacking afterward.
Cooldown 15s · Cast-duration setting 1.05s
Rogue CloneActiveSummons several clones that follow the caster, moving and flash-striking alongside it; they disappear after a period of time.
Cooldown 5s · Cast-duration setting 0.4s