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Heroes fight automatically; your clicks add damage. Collect room rewards between upgrades.

Your first-run checklist

  1. Add clicks during combat to supplement automatic attacks.
  2. Collect room loot manually until you acquire auto-loot.
  3. Check upgrade costs, prerequisites and full-version restrictions.

First-stage historical walkthrough: a July 2026 progression example, not a current purchase order.

Pick an upgrade for the problem you actually have

What you noticeWhat to inspect next
Health drains before you reach the bossBlight survival: separate ongoing Blight damage from enemy hits, then inspect protection and healing descriptions.
The party reaches a boss but cannot finish itCombat and skills: understand your active abilities instead of relying only on automatic attacks.
You finish rooms but overlook rewardsAuto-loot and background play: learn what Scavenger collects and when.
A purchase is lockedSkill tree: check the live prerequisite and restriction shown by the game.
You cannot afford your next purchaseResources: distinguish the currencies and compare rewards from attempts you can actually complete.

Heroes lists Warrior, Archer, Mage, Priest and Rogue; check the in-game tree for available recruits.

Automatic attacks are not automatic skill use

Automatic attacks do not establish skill autocast. The skill descriptions distinguish active abilities from passives such as Eternal Piercing Arrow.

Background running keeps an open, unfocused game progressing; it does not establish offline rewards or automatic restarts.

When to retry an earlier stage

June–July 2026 players reported farming Stage 1 before Stage 2. Compare resources collected and time spent; Stage 1 is not a measured optimum.

See stages and enemies and bosses for encounter details.

Before pressing a reset button

Prestige resets progress for permanent rewards. It is separate from a fresh save or save-format reset. Read the confirmation before proceeding: retained currencies, heroes and purchases are not established.

Keep Save help handy for inheritance prompts, version restrictions and historical end-of-run reports. See updates when an older guide differs from your game.

Sources